Inspired eLearning is doing something very effective in Cyber Security education. Read on to learn more.
Sramana Mitra: Give us a little bit of introduction to yourself as well as to the company.
Felix Odigie: I have a background in Computer Engineering. I went to Northeastern University and did my Masters at the Wharton School. The company I run is actually Inspired eLearning. We’re into security awareness and compliance e-learning space. We provide education for the enterprise.
To make that a little simpler for everyone, what we stumbled upon is, it became very difficult for hackers and network intruders to attack network infrastructure because there was a lot of investment in securing networks. The natural place for them to gravitate towards was to hack the individuals who are already inside infrastructure. That was easy. We are susceptible to phishing scams. That was our mission. >>>
i-Human Patients, Inc. is a cloud-based e-learning company that is focused on rapidly developing and evaluating critical cognitive competencies in healthcare students and practitioners. Its main value proposition is that it simulates encounters with patients in order to teach users how to quickly, accurately, and cost-effectively assess and diagnose patients.
Brad knows how to sell. Read how he turned that skill in to a $20M revenue business with very little formal education.
Sramana Mitra: Let’s start at the very beginning of your journey. Where are you from? Where were you born, raised, and in what kind of background?
Brad Lea: I was born in Cottage Grove, Oregon in about 1969. My journey began right there.
Sramana Mitra: Did you grow up in that community?
Brad Lea: Yes, I grew up there until I was 14 years old.
Sramana Mitra: What did you do after that? Where did you move to and how did the journey evolve? >>>
Sramana Mitra: Talk to be me about the state of the union as far as virtual reality games are concerned.
David Lord: It’s an interesting time. The promise of virtual reality is infinite and yet the delivery is still three to six months in. That three to six months was a little bit more exciting than I think anybody had anticipated. Now, we’re at a time when we can start to evaluate new games in an entirely new light. To take the leadership in virtual reality for education, you have to first use virtual reality to understand its capabilities.
Secondly, you have to understand that content will drive the adoption. >>>
Sramana Mitra: Let’s double-click down on some of these trends that you are talking about. Tell us a bit about what is in the horizon versus what is already active. You talked about personalized learning. Are products already in the market that are personalized learning games?
David Lord: I would call the products that we have today similar to personalized. They don’t necessarily have the ability to adapt in mid-motion like technology allows us to today. It really comes from the learnings that we’ve made as we converted our games to the cloud. The technology jumps that have been taking place have enabled us to have different views of data. That’s really what’s driven the technology capabilities. >>>
This discussion takes us into the realm of learning games and their future.
Sramana Mitra: Let’s start by introducing our audience to yourself as well as Jumpstart.
David Lord: I’m the CEO of JumpStart. JumpStart has been the leader in learning-based games for the past 25 years. JumpStart was founded by Bill Gross before Idealab. Our key brands are JumpStart Math Blaster and School of Dragons. We have been educating children, which is our mission, for the past 20 years.
Sramana Mitra: Children of what age do you focus on?
David Lord: We try and build products and subject matter that apply to children of all ages, but our core age range is kinder preparation to K-3. >>>
Sramana Mitra: That’s a good thing because your contribution is in enhancing the quality of education, so the ones who don’t have that quality of education will gain more from your technology.
Norm Wu: Right. Just like with MOOCs, you can go out and find the best educators and the best content. We’ve had a major effort to build the world’s largest database of evidence-based medicine tying symptoms and diagnosis together. You can take all that and you can make it available not only to the other 90% of the US but to all the schools around the world in a very scalable way. You need nothing more than a web browser. There’s no software to download. There are no plugins.
We simulate everything in the cloud and then we push it out through just an HTML5 web browser. We’ve got a lot of technology behind that, which is why the NSF is funding us. When we think of our mission and vision, we are thinking about how we will take the best content and the best way of delivering learning through active simulation and making that scalable to the entire world. That’s what we’re excited about. >>>
Sramana Mitra: We know quite a bit about that segment—stuff like Concordia’s huge programs in nurse practitioner training. Do you provide the content infrastructure for them?
Norm Wu: It’s very much the same model. They can either create their own cases or they can license cases that we’ve worked with outside educators on. Our move into nurse practitioners education, which now accounts for over half of our customer base, has been more recent. Our cases, by and large, have been developed by medical school educators but they’re using them anyway.
What we’d like to do is develop a whole series of cases that are developed by nurse practitioner educators and which are more targeted towards them. As you may know, with a nursing background, you tend to think more holistically about patients. When you’re asking them questions about their medical history and symptoms, you may ask about what’s going on at home that’s causing the stress that is contributing to the illness. >>>