A report issued by Digi-Capital earlier this year estimates the mobile and online gaming industry to grow 24% annually over the next few years to be worth $60 billion by 2017. The report estimates that the increasing popularity of mobile games will help drive the game software industry’s revenues to more than $100 billion by 2017.
According to the Centers for Medicare and Medicaid Services, healthcare spending in the US is projected to be worth $3.1 trillion this year, of which $620 billion is paid by US employers. Despite this significant expenditure, the healthcare industry in the country is plagued with inefficiencies and extreme variations in price and quality of health care. A major factor for these inefficiencies is the inadequate availability of information, especially with respect to the price and quality of health care, which makes it difficult for employees and health care providers to make wise health care choices.
According to an IDC report, worldwide spending on data storage platforms is expected to grow to $42.5 billion by 2017 as more organizations feel the need for cost-effective data storage options. Further, as enterprises shift to virtualization and the Cloud, there is a bigger amount of data that is being generated that cannot be stored efficiently on traditional storage systems. As a result, there is a bigger need for next generation high-performance flash storage media with cloud-based monitoring capabilities and predictive data analytics software.
According to an IBIS research released in 2012, nearly $243 billion was being spent in the US on care services such as day care, in-home care providers, housekeepers, nursing care facilities, tutoring and pet care. The care services market is highly fragmented across the globe. Recently listed Waltham-based Care.com is one company which has successfully managed to consolidate these services under their portal.
According to a Gartner report published last year, the global spending on carrier network infrastructure grew 3.2% in 2012 to $80.5 billion in 2013. Analysts believe that as mobile devices gain importance, consumers are shifting their preferred communication mode from traditional voice call to a combination of voice, video, and messaging services. Today, consumers want access to better Internet capabilities on their mobile devices so that they can share rich multimedia content including live streaming of video and audio services.
According to a survey by Netcraft in October 2013, there were more than 767 million websites on the Internet across all domains. The number of websites have quadrupled over the last five years. The influx of mobile devices has also created the need for websites that can cater to mobile operating systems. Additionally, today consumers demand a higher level of customization and functionality from a web site. >>>
According to a recent report by comScore, mobile device-based Internet usage is now ahead of desktop-based Internet usage in the US. In January, 55% of Internet usage in the US came from mobile devices. Mobile apps accounted for 47% of the usage and mobile-based browsers contributed to 8% of the total Internet usage in the country. >>>
According to a Pew Research Center report, nearly 79% of China’s 590.6 million Internet users accessed the Internet through a mobile device. A year ago, China had 564 million Internet users of which 74% were using a mobile to access the Web. During the same period, the research firm estimates that desktop usage slipped from 70.5% to 69.5%. Chinese online players are ensuring they tap early into this growing mobile trend.
Last year, daily deals market leader, Groupon announced that their CEO and founder would step down from his position. Earlier this year, competitor LivingSocial made a similar announcement with CEO and co-founder Tim O’Shaughnessy announcing his plans to exit from the company. He leaves behind a company still struggling to find a sustainable business model.
The recent launch of new video game consoles of Xbox One and PS4 have resulted in slowing down of game software sales as the publishers are yet to create games geared for these consoles. However, publisher Electronic Arts (NASDAQ: EA) does not have much to worry about. According to NPD, during December, three games by Electronic Arts were in the top ten listing. Shooter game Battlefield 4 was the second highest selling game with Madden NFL 25 coming in fourth and FIFA 14 at the ninth place. As Electronic Arts continues to expand their digital offerings, their revenue growth is returning.