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Shervin Pishevar’s Dream: Social Gaming Network (Part 3)

Posted on Friday, May 1st

SM: Did you get any investors to help you get started? SP: We raised money from investors after a year. Initially we raised $150,000, and then $700,000.

Shervin Pishevar’s Dream: Social Gaming Network (Part 2)

Posted on Thursday, Apr 30th

SM: How did the circumstances of your upbringing transfer into your professional life? SP: That forged in our minds the sacrifices our parents were making for us. The least we could do for them was study. I wanted very badly to make them proud.

Shervin Pishevar’s Dream: Social Gaming Network (Part 1)

Posted on Wednesday, Apr 29th

SM: Let’s start at the beginning of your story. Where are you from? SP: I was born in Iran, and my parents immigrated to America the first time in 1976. My father came here for his master’s degree. We went back to Iran in 1978, right before the revolution.

Deal Radar 2009: Zynga

Posted on Thursday, Mar 19th

We continue our focus on gaming applications for social networks with San Francisco-based Zynga. Founded in January 2007 by Mark Pincus, Zynga marries Pincus’s knowledge of social networks with his desire to create the next mass market video game phenomenon. Through his experience with Tribe Networks, which he founded in 2003, Pincus saw that the

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Deal Radar 2009: Social Gaming Network

Posted on Tuesday, Mar 17th

Deal Radar continues to present bootstrapped companies in the growing online gaming segment. Founded in 2007 Social Gaming Network (SGN) offers gaming applications exclusively for social networks. The company was spun off from Webs (formerly known as Freewebs) by founder Shervin Pishevar, who was also the founding president and COO of Webs. The idea for SGN

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Deal Radar 2009: SnapMyLife

Posted on Wednesday, Feb 4th

SnapMyLife, a mobile social media site, was founded in April 2008 by George Grey and David Chang. The company was initially a side ‘project’ on their first venture, mobile content directory Mobicious.com, when they noticed that many users were submitting their own user-generated content to the site. The ‘project’ took off immediately and soon became the pair’s

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