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Simulating The Brain: Baynote CEO Jack Jia (Part 5)

Posted on Sunday, Oct 11th

SM: Context is a key element of my Web 3.0 formula. JJ: At the time, I did not know the importance of context. That came later at Stanford. I just knew that it what was in people’s minds. Since I could not get into people’s minds, the closest thing I could do is judge what

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Simulating The Brain: Baynote CEO Jack Jia (Part 4)

Posted on Saturday, Oct 10th

SM: Let’s get specific. How did you identify the problem itself? Did you do market research of some sort? JJ: My market research was to identify CIOs and CTOs. I came up with a list of people I knew or people who I knew second hand. There were about 45 CIOs, CEOs, and CTOs on

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Simulating The Brain: Baynote CEO Jack Jia (Part 3)

Posted on Friday, Oct 9th

SM: How long were you with Interwoven? JJ: I was there for eight years. I started to realize that when companies become bigger innovation becomes very difficult. I really felt that during the last four years. Even with over 1,000 employees, of whom at least 300 were technical as engineers or product managers, it was

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Simulating The Brain: Baynote CEO Jack Jia (Part 2)

Posted on Thursday, Oct 8th

SM: The infighting at Interwoven was visible from the outside? JJ: Completely. After the first time we did not get funding because of infighting, we brought in one of the investors to help resolve the issues, and that investor quickly became part of the infighting. He became the acting CEO, but Peng had a lot

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Simulating The Brain: Baynote CEO Jack Jia (Part 1)

Posted on Wednesday, Oct 7th

Jack Jia is a co-founder and CEO of Baynote. For eight years, he was SVP and CTO of Interwoven Inc. with executive responsibilities in engineering, products, marketing, strategy, and vision. Jack led operating systems and applications development at SGI, Sun Microsystems, Stratus, and NASA for over a decade. He is a board advisor for Santa

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The Story of Tetris: Henk Rogers (Part 7)

Posted on Tuesday, Sep 22nd

SM: Will the game of Tetris itself evolve? HR: I think of a game as a contest of wills between people. If you go back to the original Tetris, it is more like a solitaire game. The next phase of Tetris, which we continue to develop, allows you to play it against another player.

The Story of Tetris: Henk Rogers (Part 6)

Posted on Monday, Sep 21st

SM: How big is Electronic Arts’ Tetris business? HR: It is probably somewhere between one-third and one half of their mobile phone game business.

The Story of Tetris: Henk Rogers (Part 5)

Posted on Sunday, Sep 20th

SM: What rights did you actually secure for Nintendo for Tetris? HR: The contract I helped them negotiate was for worldwide rights for the console, and they then licensed the Japanese rights to me to continue publishing the game.