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Thought Leaders in Mobile and Social: Doyon Kim, CEO of Pangalore (Part 4)

Posted on Tuesday, Jan 10th

Sramana Mitra: It’s an execution game. Doyon Kim: Right. And we don’t expect people to play our games for three years or four years. Yes, they can copy it, but we have a head start. SM: So, your strategy is to continuously come up with cross-platform games, keep using the user base, and market new

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Thought Leaders in Mobile and Social: Doyon Kim, CEO of Pangalore (Part 3)

Posted on Monday, Jan 9th

Sramana Mitra: What are the top five things you need to do when you design a game to be a cross-platform social and mobile game? Doyon Kim: One thing is you have to understand the technology. One way to do it is have one game for this platform and completely rewrite everything, maybe use the

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Thought Leaders in Mobile and Social: Doyon Kim, CEO of Pangalore (Part 2)

Posted on Sunday, Jan 8th

Sramana Mitra: This was more about page views. You did the searching yourselves, so they can’t get into searching. Doyon Kim: Right. Content providers had to get some sort of code from us, but that code could track every activity of people on the website. Sites like TechCrunch implement a code, so we track their

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Starting Successful In The Social Gaming Industry: A Perspective From China

Posted on Saturday, Sep 11th

By guest author Cindy Weng Social gaming has shown no signs of slowing down, and there are many who want to capitalize on this multimillion-dollar market. Google, in an effort to offer more socially aware services, recently purchased social entertainment company Slide Inc. for an estimated $200 million. If this price didn’t shock you, maybe

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Deal Radar 2010: Brandissimo!, Encino, California

Posted on Thursday, Feb 18th

“Kids can smell a rat from a mile away,” says Andy Babb, president of Brandissimo! Inc., a company that tries to keep Babb’s observation in mind and focus on creating good stories and characters for the online games, Web sites, and other content it develops to help companies and brands better engage with children. It

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Deal Radar 2010: Bolt Creative, San Francisco, California

Posted on Monday, Feb 15th

Bolt Creative is a small game developer and publisher for the iPhone platform that recently made headlines when its game Pocket God was voted Best App Ever in a contest run by Jeff Scott, whose blog monitors 140,000 apps.

Deal Radar 2010: PressOK Entertainment

Posted on Monday, Feb 1st

In 2008, as readers will recall, the field of mobile games publishing underwent a dramatic change following the launch of the iPhone and its App Store, which disrupted the relationships between large, entrenched publishers and mobile operators and OEMs. Since that time, operators have launched their own versions app store, opening up their platforms to

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Think Flash Before You Think Big

Posted on Saturday, Jul 25th

By Guest Author Saad Fazil Earlier we talked about several platforms on which to showcase your talent (the iPhone, Facebook, Android, Palm Pre, BlackBerry, and MySpace, to name a few). Having so many choices might cause developers to overlook the most obvious platform of all: the World Wide Web, plain HTML, and Flash.