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Deal Radar 2008: PlayFirst Plays Casual Games Well

Posted on Wednesday, Feb 6th

PlayFirst is a leading publisher of casual computer games. Based out of San Francisco, it is focused on creating shared casual game experiences around “lasting original brands” with emphasis on “rich story and character”. Few of the more popular PlayFirst titles include the Diner Dash series, Wedding Dash, Chocolatier and Dream Chronicles. My interview with

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Good Mobility and Convergence Blogs

Posted on Sunday, Jan 20th

Here are some we track: Network Administrator: Selena Frye at Networking Administrator has contributors discussing topics such as video conferencing, VoIP, mobile technology, and Unified Communications. Engadget: Engadget is one of most popular gadget blogs.

Funware and Social Games – All the World’s a Game

Posted on Thursday, Dec 6th

By Gabe Zichermann, Guest Author Status games are universal, powerful and profoundly engaging. From the shiny new car, to the right education, from your eBay rating to FB TopFriends position, people are preoccupied with status in a way that transcends all other forms of competition. By taking a step back from the traditional definition of

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Casual Games – Everyone Can Play

Posted on Wednesday, Dec 5th

By Gabe Zichermann, Guest Author By now, many of you have undoubtedly heard of casual games as part of a revolutionary change in the way people play. Casual games have evolved from their humble origins as “interstitial entertainment” to take their place alongside the biggest segments of the industry as a $2Bn+ category in its

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MMOGs: The Parallel Universe

Posted on Tuesday, Dec 4th

By Gabe Zichermann, Guest Author In 2006, nearly 16 million people subscribed to paid MMOGs (massively multiplayer online games), spending nearly $700 million to play in parallel universes ranging from the absurd to the quotidian. Tens of millions more are casual MMOG players in worlds that don’t require subscriptions, and still more play one of

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Games: Console Games – Hardware + Software = Ka-Ching!

Posted on Sunday, Dec 2nd

By Gabe Zichermann, Guest Author The first home game console was called the Magnavox Odyssey. Introduced in 1972, it had a number of design flaws that would eventually doom its future, including the need for plastic TV overlays, boring games, and some dubious marketing strategies. Ultimately however, it was the closed nature of the product

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Games: From Donkey Kong to Dominance

Posted on Saturday, Dec 1st

By Gabe Zichermann, Guest Author By now, I’m sure you’re familiar with the story of Pong, Atari and the founding of the modern videogame business. In the time before the Atari 2600’s ubiquitous brown box and its legions of cartridge-crazy followers, computer scientists and nerds had long toiled to bring games to the emerging technology

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Web 3.0 & Online Sports (Part 5)

Posted on Friday, Aug 31st

M&A and VC activity In February 2007, Sports Illustrated bought a 40% stake in the social networking site FanNation for $25 million, valuing the sports social network at $60 million. FanNation aggregates, filters, and customizes all the relevant player and team content available at any time on the Internet. Sports Illustrated has also entered into

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