Sramana: What are some of your key lessons learned from Glu and the other companies you have led? Niccolo de Masi: Over the years I have learned that it is important to be adaptable, that actions speak louder than words and that sometimes you just have to try things out. We are quick to try
Sramana: Let’s discuss your P&L. In general, I believe freemium is a capital-intensive strategy. The only way that strategy is viable is by raising a lot of capital. What are your thoughts? Niccolo de Masi: I think our industry has unique aspects. Our games monetize the day they are launched. Most of our users start
Sramana: It seems like your core markets would be North America, Western Europe and Japan. Is that where most of your revenue comes from? Niccolo de Masi: We do generate a lot of revenue there as well, especially for the smart phones. We also do very well in China. We have a strong presence there
Sramana: Would you talk about some of the smartphone games you have brought to the market and the business dynamics behind those games? Niccolo de Masi: When I started with Glu, I was cognizant of hardware and gaming preferences. Both tend to trend upward rapidly. Consumers demand higher quality content that shows off their new
Sramana: What is the business model of Glu? Niccolo de Masi: Glu used to be a company where 100% of our revenues came from carrier billed stores. Today a majority of our model is coming from the Android Marketplace or from the Apple app marketplace. That is largely credit card billings, not carrier billing. In
Sramana: You are saying that you identified a macro trend at the very beginning of that trend, correct? Niccolo de Masi: Yes, and I feel like I have been riding that macro trend for the past eight years. I believe it will only accelerate for the next eight years. We are going to start calling
Niccolo de Masi is the president and chief executive officer of Glu a 3-D mobile social gaming company. Prior to joining Glu, Niccolo was the chief executive officer and president of Hands-On Mobile, a mobile technology company and developer and publisher of mobile entertainment. Niccolo was previously the chief executive officer of the London-listed mobile
Sramana: How big do you think the market is? Larry Goldenhersh: We did a bottom up analysis and we arrived at 1.4 billion dollars. From a top down look other companies have arrive at numbers ranging from 1 to 2 billion dollars.