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Web 3.0 & News Corp (Part 2)

Posted on Tuesday, Sep 11th

Vertical Strategy News Corp. is present in some of the most promising and rapidly growing verticals in the online arena. The Company delivers a platform of integrated sites spanning social networking, entertainment, lifestyle, games, sports and information. With its recent acquisition of Dow Jones, it will also be present in the key vertical of Business

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Web 3.0 & Online Movies (Part 5)

Posted on Saturday, Sep 8th

M&A and VC Activity In April 2007, Comcast acquired online movie ticket destination Fandango for $200 million. Fandango is a fast growing site with about 5 million unique monthly visitors. Founded in 2000 by seven of the top 10 largest U.S. theater chains, Fandango services movie ticketing for more than 15, 000 screens. Recently, Blockbuster

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Web 3.0 & Online Movies (Part 1)

Posted on Tuesday, Sep 4th

Overview Watching movies, reading reviews and downloading movies on the Internet are fast becoming a craze in the US and other developed countries. The recent years have seen a consistent surge in downloading movies and buying of DVDs over the Internet. According to NPD there has been a 39% increase in subscription rentals of TV

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Harry and Remy’s Blend of Edutainment

Posted on Sunday, Aug 26th

If you are one of my regular readers, you know that I am a huge fan of good movies, and am happy and willing to be swept off my feet to fantasy places like Hogwarts School of Witchcraft and Wizardry. This weekend, I experienced another such world, that of Remy the rat, who aspires to

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Building the Electronic Arts of Casual Gaming: PlayFirst CEO John Welch (Part 7)

Posted on Sunday, Aug 5th

SM: How did you penetrate the market and get early traction? JW: While I was at Shockwave, I had the privilege to work with some of the top developers in casual games. We saw the opportunity to help those developers do what they love – focus on making games – by becoming the first publisher

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Building the Electronic Arts of Casual Gaming: PlayFirst CEO John Welch (Part 6)

Posted on Saturday, Aug 4th

SM. How big is the market? How do you calculate TAM (Total Available Market)? JW: The casual games market is expected to hit $1.5 billion next year. More than 200 million people play casual games via the Internet today, with about 60 million downloads each month (Computerworld). Analyst firm DFC Intelligence predicts that casual games

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Building the Electronic Arts of Casual Gaming: PlayFirst CEO John Welch (Part 3)

Posted on Wednesday, Aug 1st

SM: Where did you get the idea for your current venture? What is your domain experience in the segment? Any particular reason that led you up to this venture? JW: I co-founded my first startup in 1997, with that same roommate from Boston. While trying to raise capital and recruit a head of engineering, the

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Online Music & Web 3.0 (Part 1)

Posted on Monday, Jul 30th

Overview Online music has come a long way from the Napster years. Today there are many more legal sources of digital music and these have been growing over the past few years. Many consumers are willing to pay for music downloads and this has resulted in the emergence of Apple’s ITunes Music Store. But the

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