Sramana Mitra: What are the trends in your space that are worth discussing? David Lord: The primary trend that is happening is this integrated classroom. We also have the Google Classroom. There’s this unified front where everything is tied together so that the solutions are delivered to classrooms in an easier way. They also apply
Sramana Mitra: What results do you have? David Lord: We’re in 50 to 60 schools already. We’ve got 500 classrooms. We’ve got our first efficacy report that has been peer-reviewed. We’re seeing great results – about 18% improvement in scores in standardized tests using our Jumpstart Academy math product. We’re starting with that and we’ll
This conversation highlights Gamification in online learning. Sramana Mitra: Let’s start by introducing our audience to yourself as well as to JumpStart Games. David Lord: I’m the CEO of JumpStart Games. We build games for kids ages 3 to 13. Some of our products include JumpStart, which is our legacy brand that has been delivering
Sramana Mitra: Talk to be me about the state of the union as far as virtual reality games are concerned. David Lord: It’s an interesting time. The promise of virtual reality is infinite and yet the delivery is still three to six months in. That three to six months was a little bit more exciting
Sramana Mitra: Let’s double-click down on some of these trends that you are talking about. Tell us a bit about what is in the horizon versus what is already active. You talked about personalized learning. Are products already in the market that are personalized learning games? David Lord: I would call the products that we
This discussion takes us into the realm of learning games and their future. Sramana Mitra: Let’s start by introducing our audience to yourself as well as Jumpstart. David Lord: I’m the CEO of JumpStart. JumpStart has been the leader in learning-based games for the past 25 years. JumpStart was founded by Bill Gross before Idealab.