Hero banner

categories

HOT TOPICS

business model

Online Auto & Web 3.0 (Part 3)

Posted on Wednesday, Aug 15th

Business Model Most online auto sites earn revenues from subscriptions, advertisements and commissions on vehicles, auto components and related products and services purchased through the sites. Most sites offer attractive subscription rates for the dealer community. eBay Motors charges Insertion Fees of $30 – $40 for vehicles and a Transaction Services Fee of $40 –

Read Full Article »

Online Dating & Web 3.0 (Part 5)

Posted on Friday, Aug 10th

M&A and VC activity Match.com, a business unit of IAC, acquired edodo in China and Netclub in France in February this year. Match operates 35 country sites in 15 languages. The deal will add 4 million subscribers to Match.com’s already existing 15 million. In January 2007, Meetic acquired DatingDirect, a UK online dating site, for

Read Full Article »

Concur CEO Steve Singh (Part 4)

Posted on Thursday, Aug 9th

SM: 1998 you went public with $6M a quarter revenue. What happened after that? SS: The company did well in the public market for a period of time. One of the major changes for us was in April 2000, before the bubble burst. A true story, which gives you some context about us. I was

Read Full Article »

Online Dating & Web 3.0 (Part 3)

Posted on Wednesday, Aug 8th

Business Model Most of the online dating sites earn money mainly from subscription, ad revenue and products and services sold through its sites. The subscription rates for the dating sites vary from $29.99 per month for Match.com to $39.95 per month for Yahoo! Personals to $49.99 for True.com to $59.95 per month for eHarmony.com. eHarmony

Read Full Article »

Concur CEO Steve Singh (Part 2)

Posted on Tuesday, Aug 7th

Here Steve takes us down the early history of Concur. He illustrates where the idea came from, and how the company came into being. SM: What did the company do in the beginning? SS: We have always done the same thing. We have always been focused on automating the expense reporting process. The way the

Read Full Article »

Building the Electronic Arts of Casual Gaming: PlayFirst CEO John Welch (Part 9)

Posted on Tuesday, Aug 7th

SM: Describe some of your team building experiences. Is your management team complete now? JW: The first hire was the toughest. We raised $5 million on a PowerPoint deck and the promise that we knew the industry better than anyone. But then weeks went by and we couldn’t seem to find the right people to

Read Full Article »

2007 Base of the Pyramid e-Journal Competition

Posted on Sunday, Aug 5th

The Base of the Pyramid (BoP) Learning Lab of the Center for Sustainable Global Enterprise at the Johnson School of Management, Cornell University is accepting submissions for its 2007 BoP e-Journal Competition. The competition seeks to highlight the challenges of doing business in underserved markets and identify innovative business experiments or solutions to those challenges.

Building the Electronic Arts of Casual Gaming: PlayFirst CEO John Welch (Part 6)

Posted on Saturday, Aug 4th

SM. How big is the market? How do you calculate TAM (Total Available Market)? JW: The casual games market is expected to hit $1.5 billion next year. More than 200 million people play casual games via the Internet today, with about 60 million downloads each month (Computerworld). Analyst firm DFC Intelligence predicts that casual games

Read Full Article »