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The Story of Tetris: Henk Rogers (Part 7)

Posted on Tuesday, Sep 22nd

SM: Will the game of Tetris itself evolve? HR: I think of a game as a contest of wills between people. If you go back to the original Tetris, it is more like a solitaire game. The next phase of Tetris, which we continue to develop, allows you to play it against another player.

The Story of Tetris: Henk Rogers (Part 6)

Posted on Monday, Sep 21st

SM: How big is Electronic Arts’ Tetris business? HR: It is probably somewhere between one-third and one half of their mobile phone game business.

The Story of Tetris: Henk Rogers (Part 5)

Posted on Sunday, Sep 20th

SM: What rights did you actually secure for Nintendo for Tetris? HR: The contract I helped them negotiate was for worldwide rights for the console, and they then licensed the Japanese rights to me to continue publishing the game.

The Story of Tetris: Henk Rogers (Part 4)

Posted on Saturday, Sep 19th

SM: What kind of revenue did it generate for you? HR: On the Nintendo we sold at 4,800 yen and we sold 2 million copies.

The Story of Tetris: Henk Rogers (Part 3)

Posted on Friday, Sep 18th

SM: Where did you find Tetris? HR: I found it at the Consumer Electronics Show in Las Vegas.

The Story of Tetris: Henk Rogers (Part 2)

Posted on Thursday, Sep 17th

SM: Can you summarize the game for me? HR: The name was The Black Onyx. The objective of the game was to reach the end and become a very powerful warrior. During the game if you attacked people or monsters weaker than you, your karma would drop. The only way to get your karma back

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The Story of Tetris: Henk Rogers (Part 1)

Posted on Wednesday, Sep 16th

Henk Rogers is an entrepreneurial video game designer who began with The Black Onyx, which he published through Bullet-Proof Software in Japan in 1983. In 1988, he successfully led the effort to secure Tetris rights for the Nintendo. Since then he has founded Blue Planet Software and Blue Lava Wireless. SM: Henk, let’s go back

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