Tom Hogan: If you do a click-down into the platform side, it’s okay for people to come to that realization of who’s out there and who do you compete with. You’ve asked about the Apple and IBM partnership. I’ll say a couple of things. The positive is the move that they made is a pretty powerful validation of how strategic and important true mobile apps in the enterprise is becoming. It’s great validation for the space. Point two is Apple is an important part of our ecosystem for all of the obvious reasons. They’re not a competitor. They are also a major catalyst or stimulus for our business. We have and we’ll continue to embrace everything Apple is doing.
As it relates to the competitive side and partnerships, our belief is that the old days of get-it-all-from-me and the exclusive nature of the positioning of that partnership is not what the market wants. The market wants heterogeneity and not be locked into an IBM–Apple only ecosystem. The good news is they’re going to give us validation but when I go to a customer executive and say, “Do you really want to be locked >>>
Sramana Mitra: I don’t agree with that at all. We cover e-commerce extensively. I think there’s going to be tons of new brands being built. It’s like how retail and specialty retail have evolved for decades and decades. There are always new brands and user experiences. I think e-commerce will continue to build interesting businesses and there will be new brands and businesses being built. Your point though is true that people who were interacting more through web channels are going to move to mobile devices, that’s correct. But I think the statement that you made about there not being as many opportunities for businesses being built, I don’t agree with that.
Steve Wadsworth: I don’t disagree with anything you just said. I’d be crazy to imply that there’s not opportunity. There’s always opportunities for new businesses particularly when there’s a shift in the paradigm to something like mobile. >>>
When the going gets tough, the tough get going. Some technology startup veterans will tell you that when the markets are crashing, it could be a good time to pick up great technologies at rock-bottom prices. SuccessFactors was such a company. It was born out of the dot-com crisis of 2001 when Lars Dalgaard bought some well-funded technology companies that had gone bust and resurrected them with his vision.
After the dot-com crisis, the economic crisis provided another such window of opportunity to Mike Onghai. Inspired by the success story of SuccessFactors, he bought the assets of Clickable in 2013. >>>
Steve Wadsworth: There are two reasons why some of the other apps may not get the same level of traction. One is user interest. Games are universal. You get much more user engagement there. Secondly, I think a number of app publishers are leaving money on the table because of the model they’ve chosen. Let us look at the magazine business. Historically, their offline model has been advertising and subscriptions. They’ve moved online and to mobile with the same model. While subscriptions is a form of freemium model for monetization, it’s a highly limited model because you’re asking the user to make a very large decision. >>>
Steve Wadsworth: What our analytics is able to do is watch the user behavior in the app, and based on that behavior assess very quickly which bucket a user falls into. We then use predictive analytics to classify users. We also have engagement tools in that same solution that will provide the publisher the opportunity to further engage any given segment and drive them to monetization either through advertising or in-app purchase. That’s where this ends up going. It’s sophisticated but the freemium model requires that as each user is going to behave slightly differently. You need a sophisticated modeling and analytics capability to understand the behavior of your users, put them >>>
Sramana Mitra: In your user base, how does that behavior split in those three categories? People who are legitimate free riders, people who are willing to look at advertisements, and people who are actually buying stuff.
Steve Wadsworth: It depends on many things. It depends on the publisher and how they implement the advertising proposition. At a very high level, in aggregate, maybe 4% to 5% of that user base ever purchases anything. Usually, for majority of them, it’s once. On the ad side of it, that side is growing as more and more publishers realize that the pure in-app models is not fully valuing what they’ve created. It’s increasing but I’d say 5% to 10% of people in our user base are engaging in >>>
Sramana Mitra: What trends do you see in the industry’s treatment of the users that are not going to be high-monetizing users. I have one observation about the industry in general. I’m not talking about just mobile. The Internet is really saddled with an incredibly high number of free riders.
Steve Wadsworth: I think that’s totally accurate, but it’s accurate largely because of the implementation paradigm for most advertising on the web and mobile. The reason I say that is because I think the Internet has done a bit of disservice to advertising by demonstrating to people that the content is free, and around the outside, there are these annoying things that are trying to get your attention. What is lost in that is the traditional model of advertising, >>>
Sramana Mitra: With that overview, can you double-click down on some of the trends in each of those vectors? Let’s take acquisitions. What are the key trends in mobile app customer acquisition right now?
Steve Wadsworth: In the early days, the focus of the publishers was to just acquire as many users as they could. They were going after volume and would think, “Let me see how many users I can get to download my app and I’ll figure out how to get value once I get the app on their phones.” It varies depending on where you are. I’m primarily talking about game publishers who are ahead of the curve in mobile app sophistication and value creation. >>>